ThingThingThing is a platform, and a generative narrative made collectively. Every object in the world of ThingThingThing is contributed by an individual. As oppose to commanding objects directly using a controller, ThingThingThing’s framework asks the contributors to code behaviors patterns of the objects using computer language. Once the objects are absorbed into the ThingThingThing world, they become autonomous, follows their logics and make decisions on the go completely by itself. The object would interact with other objects and forming an endless narrative as a whole.
ThingThingThing explores the possibility of using open source platform as a way to make narrative collectively, in an effort to redefine what it means to co-create in the age of Internet.
Besides the artistic exploration, as a platform, ThingThingThing is designed to be an open world with an extremely accessible interface. It allows the creative, including those who are not from a technical background, to create their own sentient beings, with a simple framework design and developed by ZZYW, and put the beings they created into the world of ThingThingThing. The participants will not only get to know what ThingThingThing is, but leaving with the bare bone knowledge about video game making, the basics of computer programming and procedural thinking.
The list of institutions we have collaborated with:
- Macy Art Gallery, Teachers College, Columbia University;
- Creative Tech Week(CTW) New York 2018;
- Asia Art Archive in America
- Power Station of Art in Shanghai, China
Left: workshop at Asia Art Archive in America; Middle: workshop at Power Station of Art 上海当代艺术博物馆 . Right: Workshop at Columbia University