Architecting Emergence Through Computational Simulation: Why We Should Build A Virtual World Together In An Art Museum

published on Rhizome (https://rhizome.org/editorial/2021/feb/17/architecting-emergence/) on Feb 17, 2021 Systems may have a tendency to perpetuate their normalized states. Collective actions...
How Not To Be Looped

A Step-By-Step Guide on Creating Meaningful Zones of Meaninglessness Today, life seems increasingly prescribed, recursive, narrowing. Stories depicted by mainstream...
The Hazy Chatroom

Background Computation has become the primary medium for almost all of our everyday communication. Yet we have to recognize the...
Computational Haze

In the past we have difficulty creating truthful representation of the world. Today, we have difficulty negotiating freedom with the...
ThingThingThing

Live Simulation: US server | China server ThingThingThing is a computational system that invites audiences to take part in collective...
LENNA

LENNA is a computing system that produces graphic design on its own. The system is made of multiple software and...
The Ambition of Interactivity
written by Zhenzhen Qipublished on BLINK Magazine, 2017 March issue. So sinful; So good As an art viewer, I am...