• WANG Yang
    & QI Zhenzhen

    research projects co-created by the two

  • ZZYW Studio

    An experimental digital interactive studio founded by the two in 2013.

  • QI Zhenzhen

    's personal practice on teaching/writing/project making

  • WANG Yang

    's personal projects

  • Discourse

    is a pilot practice of alternative education led by the two

  • About

    bio., contact, stuff

  • Contact

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  • Intro to Computational Art Workshop 2019-08

    syllabus /

    a full introduction to computationally generated graphics using Processing

  • Cybernetics Roundtable 2018-12

    event /

    What is Cybernetics? Who invented it and why it is important to the us artist living in the 21st century? How is Cybernetics going to influence the way we think about art and the way we create art?

  • ThingThingThing workshop at Power Station of Art, Shanghai 2018-11

    event /

    Thing making workshop at the Power Station of Art at Shanghai as part of the Bad Code exhibition.

  • ThingThingThing Workshop at Asia Art Archive, America 2018-04

    event /

  • “Process” 2018 Chinese New Year Special Edition 2018-02

    event /

    Speaker lineup

  • Future Media Arts workshop 2017-07

    event /

    A brief lecture on where interactive arts came from, and a 3 hours long in-depth hands-on workshop making generative, interactive, and glitch art using Processing.

  • Generative Arts at Creative Tech Week 2017 2017-05

    event /

  • Boundary of Games 2017-02

    event /

    What is a game? What does it mean to talk about a game as a designer, gamer, or human being? Is it necessary to ask this question? What could we learn from the different answers each of us bring along?

  • “High” Tech 2016-12

    event /

    “High tech” would seem, at first glance, to be simply a matter of cutting edge technology. However, Martin Heidegger, a great Continental philosopher once discovered that in the Greek root of technology, Techne — is generally translated as “art,” “skill,” or “craft”. The relationship between art and technology, visible in the Greek techne, has always been basic to technology and its “essence”. “Blinded” by the industrial revolution and capitalist movement, modern technology has been concerned solely with functionality – mechanical reproduction / controlling and being controlled. Today, we start to see that once again, technology is being exposed to matters of representation, aesthetics, and style. The essence of technology becomes a matter of ongoing change or movement that is about “unsecuring”, “revealing” ,“unleashing” and “dismantling”. Its indeterministic, permeable, open-ended nature, just like the Greek Techne – Art.

  • Artist Talk with NutBrother 坚果兄弟 2016-11

    event /

    NutBrother/BrotherNut will be joining us to talk about his practice in the past few years, followed by a open Q&A session and a mini-paricipatry performance with the artist.

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