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    Redesigning Play in the Age of Computing

    2023

    A Digital Transformation in Design: Changing Processes and Practices (Part II)


    About the FATE conference

    FATE is an educational association focused on promoting excellence in the development and teaching of foundational courses in studio and art history at the college level. It is a volunteer-run organization that has been actively working for over 30 years to enhance instructional methodologies and theories for the early years of college art education. FATE’s influence spans across independent colleges, universities, community colleges, and high school programs in the United States and Canada. They organize biennial gatherings, regional events, podcasts, and publish journals to support the arts education community. While not an accrediting body, FATE provides guidelines based on collective knowledge to assist faculty and administration in improving or establishing foundation programs.


    Co-chairs: Laura Scherling, Columbia University, lss2165@columbia.edu Rachel Berger, California College of the Arts, rberger@cca.edu

    Panelists:

    Redesigning Play in the Age of Computing

    Zhenzhen Qi, Columbia University Teachers College, zq2145@tc.columbia.edu

    Manual vs. Digital: One Project, Two Processes

    Margaret McManus, Savannah College of Art and Design, mmcmanus@scad.edu

    The speed of technology change has been profound and digital technologies have become fundamental to designers, artists, and creative technologists. Digital transformation is not only a technical process, it is also a social and learning process that widely applies to the way that organizations engage with technology use on a day-to-day basis. How to interpret and use new data sources, tools, and emerging technologies is now critical to being prepared to solve the most contemporary and complex digital and interactive challenges. To a great extent, the effects of digital transformation are inherent to design and technology-focused work–where the creation, visualization, and development of information systems are used to address functional communication needs. Attempts to address the expansive effects of digital transformation have often been reactive, emphasizing skills requirements without closely examining what resources, interventions, and shifts in pedagogical practices might best support designers, artists, and creative technologists as they pursue creative, innovative, and research-driven work. This session considers how practitioners, educators, and students are continuously challenged with reimagining work and education practices that are more responsive to a digital transformation, exploring these quickly changing processes and practices.

    Key Words: Emerging Technologies, Digital, Pedagogy, Design

    About FATE: https://www.foundationsart.org/about-us






    PROJECT LIST:
    course
    software-system
    speculative-architecture
    talk
    video-essay
    video-game
    workshop
    writing