Writing & Publication


  • Architecting Emergence Through Computational Simulation: Why We Should Build A Virtual World Together In An Art MuseumArchitecting Emergence Through Computational Simulation: Why We Should Build A Virtual World Together In An Art Museum
    published on Rhizome (https://rhizome.org/editorial/2021/feb/17/architecting-emergence/) on Feb 17, 2021 Systems may have a tendency to perpetuate their normalized states. Collective actions from within can sometimes generate emergent forces to counter this tendency, ...
  • How Not To Be LoopedHow Not To Be Looped
    A Step-By-Step Guide on Creating Meaningful Zones of Meaninglessness Today, life seems increasingly prescribed, recursive, narrowing. Stories depicted by mainstream media is increasingly divided. What are the conditions that enabled such ...
  • Computational HazeComputational Haze
    In the past we have difficulty creating truthful representation of the world. Today, we have difficulty negotiating freedom with the world we visualized. In contemporary digital culture, everyone hides behind ...

Research Art


  • The Hazy ChatroomThe Hazy Chatroom
    Background Computation has become the primary medium for almost all of our everyday communication. Yet we have to recognize the critical difference between computation and the other traditional medium. The computer ...
  • ThingThingThingThingThingThing
    Live Simulation: US server | China server ThingThingThing is a computational system in which entities generated during small-group workshops interact in an ever-evolving three-dimensional world. Each entity was initially defined by ...
  • LENNALENNA
    LENNA is a computing system that produces graphic design on its own. The system is made of multiple software and hardware, including a custom written computer algorithm, running on a ...