Independent Projects

ThingThingThing

ThingThingThing is a live simulation made collectively. Every object in the world of ThingThingThing is contributed by an individual. As oppose to commanding objects directly using a controller, ThingThingThing’s framework asks the contributors to make behaviors patterns of the objects using computer language. Once the objects are born into the ThingThingThing world, they become autonomous, follows their logics and make decisions on the go by the object itself. ThingThingThing explores the possibility of using open source platform as a way to make art collectively, in an effort to redefine what it means to co-create in the age of Internet.

The Creativity Machine

The Creativity Machine is a computing system that produces graphic design on its own. The system is made of multiple software and hardware, including a custom written computer algorithm, running on a modern computer, a connected plot printer and a monitor displaying the design process. The system is programmed to create graphic designs that follows the visual principle of the most popular International Typographic Style, often been called Swiss Style. This design style is being developed in the 1920s in Europe and later been widely adopted by American designers. Since then it has become one of the most popular design styles for all major cultural and arts institutions all around the world till today. A well-executed International Typographic Style design is often being associated with quality, creativity and esteem. The Creativity Machine aims to create a surrealistic paradox. It looks familiar, human, organic, and even shines with modernism creativity; whereas its creative process is completely computed, its brain entirely mathematical, and its interpretation hardly comprehensible (to humans).

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Writings

The Ambition of Digital Interactivity

So sinful; So good As an audience, I am drawn …

Updates

August 27, 2019

Project ThingThingThing & The Creativity Machine coming to the National Museum of China

Symposium will be held in Beijing, China from Nov. 11. Project ThingThingThing and The Creativity Machine will be exhibited at National Museum of China from

August 24, 2019

Intro to Computational Art Workshop

Started by Ben Fry and Casey Reas in 2001, Processing is an extraordinarily simple and powerful environment in which to take your first steps in creative coding. To some artists and

August 23, 2019

Loophole 4 All

Image cited from http://loophole4all.com/ A self-described “contemporary artist and pirate”, Paoblo Circio is a sculptor turned internet hacker turned New Media Artist. In 2013, he

August 23, 2019

Aura, Computed

The Objectification of Image The objectification of image is closely associated with the rise of of scientific method in the early eighteenth century. In order

August 23, 2019

Attractor Study

Found a great attractor blog from http://softology.com.au/tutorials/attractors2d/tutorial.htm Played with it and came up with some interesting result.

August 23, 2019

How Not To Be Seen

How Not to Be Seen is a video by artist and critic Hito Steyerl. It presents five lessons in invisibility. The video is divided into distinct

August 23, 2019

Everything Is Going to Be Ok

In On Beauty And Being Just, Elaine Scarry mentioned about the phenomenon of how a visual event may reproduce itself through other senses, such as

December 10, 2018

Cybernetics Roundtable

Roundtable discussion - "Cybernetics in Arts and Technology"

February 10, 2018

"Process" 2018 Chinese New Year Special Edition

Come celebrate the Chinese New Year with our guest speakers and fellow artists WANG Xu, Yuxi Cao and WEI Erqiang, and make a tons of

August 20, 2017

Future Media Arts at LIDO Art Space, Guangzhou, China

Sections: Concept of Interactive Arts and Where did it come fromMaking your first Generative ArtMaking your first Glitch Art Recap. Pictures Presentation Slides

May 1, 2017

Discourse Salon: the Boundaries of Game

What is a game? What does it mean to talk about a game as a designer, gamer, or human being? Is it necessary to ask

December 16, 2016

“High” Tech

“High tech” would seem, at first glance, to be simply a matter of cutting edge technology. However, Martin Heidegger, a great Continental philosopher once discovered

November 11, 2016

Artist Talk with NutBrother 坚果兄弟

Partnered with Anyways NutBrother/BrotherNut will be joining us to talk about his practice in the past few years, followed by a open Q&A session and